Google News • 1/22/2026
Epic Games CEO Tim Sweeney has recently intensified his criticism of Steam, advocating for more options in game distribution. This comes in the wake of the release of "Alan Wake 2," which is not available on Steam, leading to discussions about the game's sales performance. Larian Studios' publishing lead responded to Sweeney's comments by emphasizing the importance of a sustainable marketplace, while Remedy Entertainment addressed claims that Epic's exclusivity deal negatively impacted the game's sales. This situation highlights ongoing tensions in the gaming industry regarding digital storefronts and exclusivity agreements. The debate reflects a broader struggle between major platforms for market dominance and the implications of such strategies on developers and consumers. The conversation around game distribution models is significant, as it raises questions about the viability of various business practices in an evolving digital landscape. As companies like Epic push for alternatives to established platforms, the industry's response will likely shape future distribution strategies and consumer access to games. This discourse not only affects current titles but also sets precedents for how games are marketed and sold in the future, making it a critical issue for stakeholders across the gaming ecosystem.
Advertisement
Stories gain Lindy status through source reputation, network consensus, and time survival.















